Non-Fiction
“Content Strategy in Action: Enabling Sales with Product Documentation.” Published in Intercom magazine (paywalled), May 2019.
“Transcendent Narrative in the Age of Hacking.” Published in Christ and Pop Culture, November 2, 2018.
“Order Out of Chaos: Patterns of Organization for Writing on the Job.” Published in A List Apart, July 05, 2018.
“How to Be an Amazing Tech Comm Job Applicant: Tips from a Tech Comm Hiring Manager.” Published in TechWhirl, March 30, 2018. Originally published in the July 2017 issue of Intercom magazine.
“Designing Wiki Templates for Today’s Web.” Published October 2017 in Intercom magazine (paywalled). You can find a copy here on my blog.
“Maintain Your Wiki Garden: A Cost-Free Method for Archiving Wiki Pages in Confluence.” Published in Intercom magazine (paywalled), September 2017. You find a copy here on my blog.
“Evaluating Writing Samples: Strategies for TechComm Hiring Managers.” Published in TechWhirl, July 12, 2017.
“Getting Organized: Practical Guidelines for Documentation Scalability.” Presentation delivered at local InfoDevDC meetup (a technical communication group) in November 2014, and later self-published on Slideshare.net.
“How to generate great-looking output using Adobe RoboHelp 9.” Instructional video tutorial self-published on YouTube in March 2012.
“An evaluation of software tools for interactive storytelling.” Technical report self-published on Issuu, January 2012. The report compares the pros and cons of different game writing software tools, and is paired with survey data collection and analysis.
“The Relationship between Style and Branching Dialogue.” Informational screencast self-published on YouTube in May 2010. This screencast came out of a graduate writing course and discusses how the rhetorical canon of style informs interactive dialogue in video games.
Fiction
“Salonia’s Notebook.” Skyrim quest and mod self-published on Steam. May 2012. If you’re curious to see a commentary of how I put it together, check out my YouTube video commentary.
“High Level Game Design Document – Calydon.” Story concept and narrative design overview for an indie video game. Self-published on Issuu, April 2011.