“Content Strategy in Action: Enabling Sales with Product Documentation.” Published in Intercom magazine (paywalled), May 2019.
“Order Out of Chaos: Patterns of Organization for Writing on the Job.” Published in A List Apart, July 05, 2018.
“How to Be an Amazing Tech Comm Job Applicant: Tips from a Tech Comm Hiring Manager.” Published in TechWhirl, March 30, 2018. Originally published in the July 2017 issue of Intercom magazine.
“Evaluating Writing Samples: Strategies for TechComm Hiring Managers.” Published in TechWhirl, July 12, 2017.
“Getting Organized: Practical Guidelines for Documentation Scalability.” Presentation delivered at local InfoDevDC meetup (a technical communication group) in November 2014, and later self-published on Slideshare.net.
“How to generate great-looking output using Adobe RoboHelp 9.” Instructional video tutorial self-published on YouTube in March 2012.
“An evaluation of software tools for interactive storytelling.” Technical report self-published on Issuu, January 2012. The report compares the pros and cons of different game writing software tools, and is paired with survey data collection and analysis.
“The Relationship between Style and Branching Dialogue.” Informational screencast self-published on YouTube in May 2010. This screencast came out of a graduate writing course and discusses how the rhetorical canon of style informs interactive dialogue in video games.
“High Level Game Design Document – Calydon.” Story concept and narrative design overview for an indie video game. Self-published on Issuu, April 2011.