I’ve published various things over the years, covering topics in technical writing, rhetorical theory, video game writing, and design. Most everything is non-fiction, though I plan to beef up the fiction list in the coming months.
“How to Be an Amazing Tech Comm Job Applicant: Tips from a Tech Comm Hiring Manager.” Published in TechWhirl, March 30, 2018. Originally published in the July 2017 issue of Intercom magazine.
“Maintain Your Wiki Garden: A Cost-Free Method for Archiving Wiki Pages in Confluence.” Published September 2017 in Intercom magazine (paywalled).
“Evaluating Writing Samples: Strategies for TechComm Hiring Managers.” Published in TechWhirl, July 12, 2017.
“Getting Organized: Practical Guidelines for Documentation Scalability.” Presentation delivered at local InfoDevDC meetup (a technical communication group) in November 2014, and later self-published on Slideshare.net.
“How to generate great-looking output using Adobe RoboHelp 9.” Instructional video tutorial self-published on YouTube in March 2012.
“An evaluation of software tools for interactive storytelling.” Technical report self-published on Issuu in January 2012. The report compares the pros and cons of different game writing software tools, and is paired with survey data collection and analysis.
“The Relationship between Style and Branching Dialogue.” Informational screencast self-published on YouTube in May 2010. This screencast came out of a graduate writing course and discusses how the rhetorical canon of style informs interactive dialogue in video games.