In the fictional world I've been building for my novel, there are semi-spiritual beings called syven (a Siberian term for "helping spirits" or familiars) that can be bound to a person's tattoo and later summoned in need. Here's how I imagine they look.
The reason I first got into Dungeons and Dragons was to use my imagination to go on Tolkien-esque quests, and to get ideas for fantasy fiction stories I would like to write one day. I achieved both of these goals: D&D is a wellspring of inspiration for fantasy writers, and an excellent narrative testing ground for anyone brave enough to try their hand at being a Dungeon Master. But looking back I can also see how the game allowed me and my friends to encounter our mythical western roots. We weren't just goofing off and having fun (though there was plenty of that), we were accessing what James Poulos calls our "historical memory."