In 'Steal Like an Artist,' Austin Kleon encourages artists of all stripes to curate a collection of whatever captures their imagination, whether pictures, movies, books, quotes, etc.---things that resonate powerfully with your personal artistic tastes. In that spirit, I recently added something to my collection that I think other writers of fiction might appreciate, and in particular writers of fantasy fiction.
The reason I first got into Dungeons and Dragons was to use my imagination to go on Tolkien-esque quests, and to get ideas for fantasy fiction stories I would like to write one day. I achieved both of these goals: D&D is a wellspring of inspiration for fantasy writers, and an excellent narrative testing ground for anyone brave enough to try their hand at being a Dungeon Master. But looking back I can also see how the game allowed me and my friends to encounter our mythical western roots. We weren't just goofing off and having fun (though there was plenty of that), we were accessing what James Poulos calls our "historical memory" whenever we fought against monsters, talked with gods and mystics, bought medieval adventuring gear, and explored castles and temples.